DirectX 12 will be announced @ GDC 2014


Microsoft has confirmed that the next version of its Application Programming Interface (API) DirectX 12 is in the works, and it will be discussed during the Game Developers Conference (GDC) 2014 on 20 March.
AMD Radeon, Intel, Nvidia have been listed as platform partners, as we’d expect. Quite interestingly, Qualcomm Snapdragon is also a listed platform, meaning that we could see DirectX support in a swathe of mobile devices in the future.
The GDC session name is “Direct X: Evolving Microsoft’s Graphics Platform” and will presented by Anuj Gosalia, development manager of Windows graphics.
The last major version, Direct X 11 was released in October 2011 alongside Windows 7 and it added a number of important features, such as GPGPU support, hardware tessellation support, improved multi-threading support, and Shader Model 5.0.
DirectX 11.1 and 11.2 are only supported by Windows 8 and 8.1 respectively, so it will be interesting to learn what DirectX 12 brings to the party, and if it will require Windows 8 or be backwards compatible with older Microsoft OS (Operating System).
DirectX is a dominant API among game developers due to the ubiquity of the Windows operating system and its foundation in the Xbox platform. However, competition is heating up from the likes of OpenGL and AMD’s own recently announced Mantle API.

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